Tower unite money glitch1/17/2024 Some projects require your main character- they'll have your character on the project- meaning you cannot go adventuring, assign advisors, or do anything else while working on that project. Be careful with projects as many of them are long term, preventing you from using that advisor for any events for an extended period of time. Projects are static- they generally stick around unless you choose to do them. If you beat or miss the roll by more than 7, the event will have a larger effect on your kingdom stats. There are also triumphs and catastrophies. So, you may have an event DC 14, and your advisor has +5 bonus, meaning at the end of the event a D20 is rolled, and if D20 result +5 < 14, the event will fail. Each event has a DC (difficulty class), and each advisor has a bonus for dealing with events based off a stat- which stat depends on the advisor role Advisors who are also party members can boost their bonus with equipment that improves the stat. Be careful assigning an advisor to an opportunity if they will not complete it before the end of the month- as a problem could pop up late in the month and you won't be able to assign an advisor for it. Events will always auto-fail on the first of the next month if an advisor has not been assigned to them. Problems take precedence because failing them reduces kingdom stats. Kingdom events run off timers, so you're always operating under a certain amount of time pressure.Įvents come in two flavors- problems and opportunities. Note: This glitch was performed on an unpatched version of the game. Got like20 sets of masterwork longswords and armor. Bonus when you wake up there bodies are lootable. They appear when your attacked and they die right after. If you do this when resting during a mission. If you have jaethal as special when resting you get undead guardians. I suggest waiting for enemies to engage on other characters before sending her in to clean up. Unless you have a negative energy channelling main, she will pretty much use all her spell slots healing herself. Resting should heal a little bit of the latter as well. Lesser restoration (which clerics gets at lvl 3) cures fatigue and ability damage. Cast bless before combat when you spot an enemy. Harrim: Channelling positive energy in combat heals your opponents in range unless you have selective channel which requires a 13 cha (which he doesn't have). Heroism (a 2nd lvl spell) is an amazing long duration buff at early levels. She may be your go to for thievery very early on but she will quickly be supplanted by Octavia there who has skill focus. I suggest concentrating on her spells/buffing/skills. She might look like a decent archer but she's really not with only 8 str. But don't forget she can do other things while singing. Enlarge increases the die of damage as well as str and reach. Enlarge person is fantastic on her given her oversized bastard sword. Lethal stance doesn't stack with Linzi's inspire courage so if you want both companions in your group take reckless stance instead. She can only use one stance rage power at a time so only take one. Later on you can use spells like blur and displacement and her own DR to keep her up. I suggest you don't overreact by spending her feats to get single points of AC. Full plate for her should perhaps be your first big purchase.Īmiri: Don't stress if she seems to do a lot of damage but goes down frequently. She takes a -2 to hit with the former until level 5 and she has enough trouble hitting things as it is with her mediocre strength. Valerie: As soon as you can, replace her tower shield with a heavy shield.
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